Each time a major honors show approaches, one notices an outcry for introducing fresh award types to honor overlooked contributions and satisfy the spirits of fans with niche passions.
My colleague has already made supporting a scary games classification. That would rule. Equally deserving are board games, representing a dedicated supporter's campaign. But they will have to forgive me when I prioritize since similar to dedicated enthusiasts, I have a cast-iron argument for why my demand is the most urgent and important of all. Here's the proposal: It's essential to create a category for puzzle games.
Categorizing Game Types
Categorizing art by genre isn't exact; it’s very subjective, and it will always generate discussions and end in fuzzy definitions. This explains why movie academies avoid this approach. But it is an unavoidable compromise within the realm of gaming, that demonstrate such variety they barely qualify one unified medium.
For the full spectrum of achievement in video games to be recognized, while allowing diverse titles to receive proper recognition, classification by type becomes crucial.
Existing Game Classification System
Prominent interactive entertainment events presently include classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these six categories successfully include many game types, allowing placement for most games within them.
Not so for puzzle games. No suitable classification appears to accommodate them. Examine these examples from this year’s best games, showing diverse approaches: building puzzles of one title, intense tile-matching in a different title, and the sweetly sociological logic puzzles of a third title. Which classification works within current classifications? Nowhere, that’s where.
Acknowledgment Issues
There are dozens of brilliant puzzle games published annually without proper recognition during gaming ceremonies, except when they manage to fit for categories like Mobile Game, VR/AR Game, or the extremely competitive independent game categories.
- One classic puzzle game received no recognition in any category in 2014
- Another imaginative release was excluded during that ceremony
- Well-received sorting experience was overlooked recently
- Only a few puzzle games barely qualified for niche award types
Value of Brain-Teasers
Frequently they represent modest productions, however the design of the puzzle game is of massive significance. Famous handheld logic titles rank among most popular titles in the world continuing this trend for an extended period.
The legendary block-stacking game rivals popular creative games competing to become highest-selling title ever; it also contends for top gaming experience. Puzzle games are foundational to the art of video games, while interacting across multiple categories.
Recommendation and Reasoning
Brain-teasers wouldn't encounter such difficulty. It would be easy to populate multiple candidates engaging, different, qualified experiences each ceremony simply — or rather, with difficulty, given the need to exclude numerous deserving experiences.
And to reiterate, these represent titles without proper classification in important events. Puzzle game makers function at the hard edge interactive creation, creating some of most fundamental forms within interactive entertainment. Comparable to movie stunt professionals, they warrant appreciation. Don't make them wait generations.